Handbook of research on solving modern healthcare challenges with gamification
"This book shares new approaches and methodologies to build e-health solutions using gamification and identifies new trends on this topic from pedagogical strategies to technological approaches"--
| Other Authors: | , |
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| Format: | eBook |
| Language: | English |
| Published: |
Hershey, PA
IGI Global, Medical Information Science Reference,
[2021]
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| Series: | Advances in medical technologies and clinical practice book series.
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| Subjects: | |
| Online Access: | EBSCOhost Перейти в каталог НБ ТГУ |
| LEADER | 04731cam a2200577 i 4500 | ||
|---|---|---|---|
| 001 | koha001012478 | ||
| 003 | OCoLC | ||
| 005 | 20250222065927.0 | ||
| 006 | m d | ||
| 007 | cr cnu---unuuu | ||
| 008 | 201006s2021 paua ob 001 0 eng | ||
| 010 | |a 2020045395 | ||
| 035 | |a koha001012478 | ||
| 040 | |a DLC |b eng |e rda |c DLC |d OCLCO |d OCLCA |d YDX |d OCLCO |d IGIGL |d OCLCF |d OCLCO |d OCLCA |d INT |d N$T | ||
| 019 | |a 1228860349 |a 1269380374 | ||
| 020 | |a 179987477X |q electronic book | ||
| 020 | |a 9781799874775 |q (electronic bk.) | ||
| 020 | |z 9781799874720 |q hardcover | ||
| 024 | 7 | |a 10.4018/978-1-7998-7472-0 |2 doi | |
| 042 | |a pcc | ||
| 050 | 0 | 4 | |a R852 |b .H36 2021 |
| 060 | 0 | 0 | |a WB 365 |
| 082 | 0 | 0 | |a 610.72 |2 23 |
| 049 | |a MAIN | ||
| 245 | 0 | 0 | |a Handbook of research on solving modern healthcare challenges with gamification |c [edited by] Ricardo Alexandre Peixoto de Queirós, António José Marques. |
| 264 | 1 | |a Hershey, PA |b IGI Global, Medical Information Science Reference, |c [2021] | |
| 300 | |a 1 online resource (xxii, 382 pages) |b illustrations (chiefly color). | ||
| 347 | |a text file |2 rdaft |0 http://rdaregistry.info/termList/fileType/1002 | ||
| 490 | 1 | |a Advances in medical technologies and clinical practice (AMTCP) book series | |
| 504 | |a Includes bibliographical references and index. | ||
| 505 | 0 | |a Structural Modeling and Analysis of Barriers Encountered in Gamification Applications in Health / Gözde Koca, Özüm Egilmez -- Why gamification is not the solution for everything / Tiago da Silva -- Software requirements definition processes in gamification development for immersive environments / Paulo Gomes, João Donga, Vítor Sá -- Biomedical Analysis of Social Media/Video Games Addiction and Gamification of Neurocognitive Therapy for Rehabilitation / Venugopal D, Kalirajan K, Seethalakshmi V -- Nutrify : Promoting Nutrition Literacy using Gamification / C Bala Krishna, Thota Ganesh, Arun Khosla -- New "realities" in e-learning : How to integrate Augmented and Virtual Reality with gamification strategies / Barbara Cleto -- The Role of Gamification in Neurocognitive Rehabilitation / Artemisa Dores, Andreia Geraldo, Helena Martins -- mHealth for Illness Self-Management for People with Schizophrenia : Opportunities and Implications in Gamification / Raquel Simões de Almeida -- Carnival Play : eHealth Solution to Hand and Upper Limbs Rehabilitation / Bruno Giesteira, Joana Silva, Teresa Sarmento, Paulo Abreu, Teresa Restivo -- Ethical Issues of Gamification in Healthcare : The Need to be Involved / Luis Coelho, Sara Reis -- Gamification, mHealth and user adherence / Diogo Machado, Rui Carvalho, Pedro Brandão -- Fun and games : How to actually create a gamified approach to health education and promotion / Helena Martins, Artemisa Dores -- Gamification as upper limb rehabilitation process / Vitor Simões-Silva, Ana Filipa Mesquita, Karla Lígia Da Silva, Vanessa Solange Quental, António Marques -- Gamification in Dementia and Mild Cognitive Impairment / Vitor Simões-Silva, Susana Alexandra Gregório, Tarcisio Luz, Francisca Lapa, António Marques -- Games for Human Potential and the yet unexplored case of Anorexia Nervosa / Pedro Cardoso, Viviane Peçaibes, Bruno Giesteira, Liliana Castro -- The Use of Gamification in Social Phobia / Vitor Simões-Silva, Vanessa Maravalhas, Ana Cunha, Maria Soares, António Marques. | |
| 520 | |a "This book shares new approaches and methodologies to build e-health solutions using gamification and identifies new trends on this topic from pedagogical strategies to technological approaches"-- |c Provided by publisher. | ||
| 588 | |a Description based on online resource; title from digital title page (viewed on January 07, 2021). | ||
| 653 | 0 | |a Video games |x Therapeutic use. | |
| 653 | 0 | |a Health promotion |x Computer-assisted instruction. | |
| 653 | 0 | |a Medical care |x Technological innovations. | |
| 653 | 1 | 2 | |a Therapy, Computer-Assisted |x methods. |
| 653 | 1 | 2 | |a Video Games. |
| 653 | 2 | 2 | |a Computer-Assisted Instruction |x methods. |
| 653 | 2 | 2 | |a Health Promotion |x methods. |
| 653 | 7 | |a Medical care |x Technological innovations. |2 fast |0 (OCoLC)fst01013869 | |
| 655 | 0 | |a EBSCO eBooks |9 905790 | |
| 655 | 4 | |a Electronic books. |9 899821 | |
| 700 | 1 | |a Queiros, Ricardo, |d 1975- |9 909677 | |
| 700 | 1 | |a Marques, Antonio Jose, |d 1972- |9 909678 | |
| 830 | 0 | |a Advances in medical technologies and clinical practice book series. |9 900145 | |
| 856 | 4 | 0 | |3 EBSCOhost |u https://www.lib.tsu.ru/limit/2023/EBSCO/2720046.pdf |
| 856 | |y Перейти в каталог НБ ТГУ |u https://koha.lib.tsu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=1012478 | ||
| 910 | |a EBSCO eBooks | ||
| 999 | |c 1012478 |d 1012478 | ||
| 039 | |||
