Handbook of research on solving modern healthcare challenges with gamification
"This book shares new approaches and methodologies to build e-health solutions using gamification and identifies new trends on this topic from pedagogical strategies to technological approaches"--
| Other Authors: | , |
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| Format: | eBook |
| Language: | English |
| Published: |
Hershey, PA
IGI Global, Medical Information Science Reference,
[2021]
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| Series: | Advances in medical technologies and clinical practice book series.
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| Subjects: | |
| Online Access: | EBSCOhost Перейти в каталог НБ ТГУ |
Table of Contents:
- Structural Modeling and Analysis of Barriers Encountered in Gamification Applications in Health / Gözde Koca, Özüm Egilmez
- Why gamification is not the solution for everything / Tiago da Silva
- Software requirements definition processes in gamification development for immersive environments / Paulo Gomes, João Donga, Vítor Sá
- Biomedical Analysis of Social Media/Video Games Addiction and Gamification of Neurocognitive Therapy for Rehabilitation / Venugopal D, Kalirajan K, Seethalakshmi V
- Nutrify : Promoting Nutrition Literacy using Gamification / C Bala Krishna, Thota Ganesh, Arun Khosla
- New "realities" in e-learning : How to integrate Augmented and Virtual Reality with gamification strategies / Barbara Cleto
- The Role of Gamification in Neurocognitive Rehabilitation / Artemisa Dores, Andreia Geraldo, Helena Martins
- mHealth for Illness Self-Management for People with Schizophrenia : Opportunities and Implications in Gamification / Raquel Simões de Almeida
- Carnival Play : eHealth Solution to Hand and Upper Limbs Rehabilitation / Bruno Giesteira, Joana Silva, Teresa Sarmento, Paulo Abreu, Teresa Restivo
- Ethical Issues of Gamification in Healthcare : The Need to be Involved / Luis Coelho, Sara Reis
- Gamification, mHealth and user adherence / Diogo Machado, Rui Carvalho, Pedro Brandão
- Fun and games : How to actually create a gamified approach to health education and promotion / Helena Martins, Artemisa Dores
- Gamification as upper limb rehabilitation process / Vitor Simões-Silva, Ana Filipa Mesquita, Karla Lígia Da Silva, Vanessa Solange Quental, António Marques
- Gamification in Dementia and Mild Cognitive Impairment / Vitor Simões-Silva, Susana Alexandra Gregório, Tarcisio Luz, Francisca Lapa, António Marques
- Games for Human Potential and the yet unexplored case of Anorexia Nervosa / Pedro Cardoso, Viviane Peçaibes, Bruno Giesteira, Liliana Castro
- The Use of Gamification in Social Phobia / Vitor Simões-Silva, Vanessa Maravalhas, Ana Cunha, Maria Soares, António Marques.
