Handbook of research on solving modern healthcare challenges with gamification

"This book shares new approaches and methodologies to build e-health solutions using gamification and identifies new trends on this topic from pedagogical strategies to technological approaches"--

Bibliographic Details
Other Authors: Queiros, Ricardo, 1975-, Marques, Antonio Jose, 1972-
Format: eBook
Language:English
Published: Hershey, PA IGI Global, Medical Information Science Reference, [2021]
Series:Advances in medical technologies and clinical practice book series.
Subjects:
Online Access:EBSCOhost
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Table of Contents:
  • Structural Modeling and Analysis of Barriers Encountered in Gamification Applications in Health / Gözde Koca, Özüm Egilmez
  • Why gamification is not the solution for everything / Tiago da Silva
  • Software requirements definition processes in gamification development for immersive environments / Paulo Gomes, João Donga, Vítor Sá
  • Biomedical Analysis of Social Media/Video Games Addiction and Gamification of Neurocognitive Therapy for Rehabilitation / Venugopal D, Kalirajan K, Seethalakshmi V
  • Nutrify : Promoting Nutrition Literacy using Gamification / C Bala Krishna, Thota Ganesh, Arun Khosla
  • New "realities" in e-learning : How to integrate Augmented and Virtual Reality with gamification strategies / Barbara Cleto
  • The Role of Gamification in Neurocognitive Rehabilitation / Artemisa Dores, Andreia Geraldo, Helena Martins
  • mHealth for Illness Self-Management for People with Schizophrenia : Opportunities and Implications in Gamification / Raquel Simões de Almeida
  • Carnival Play : eHealth Solution to Hand and Upper Limbs Rehabilitation / Bruno Giesteira, Joana Silva, Teresa Sarmento, Paulo Abreu, Teresa Restivo
  • Ethical Issues of Gamification in Healthcare : The Need to be Involved / Luis Coelho, Sara Reis
  • Gamification, mHealth and user adherence / Diogo Machado, Rui Carvalho, Pedro Brandão
  • Fun and games : How to actually create a gamified approach to health education and promotion / Helena Martins, Artemisa Dores
  • Gamification as upper limb rehabilitation process / Vitor Simões-Silva, Ana Filipa Mesquita, Karla Lígia Da Silva, Vanessa Solange Quental, António Marques
  • Gamification in Dementia and Mild Cognitive Impairment / Vitor Simões-Silva, Susana Alexandra Gregório, Tarcisio Luz, Francisca Lapa, António Marques
  • Games for Human Potential and the yet unexplored case of Anorexia Nervosa / Pedro Cardoso, Viviane Peçaibes, Bruno Giesteira, Liliana Castro
  • The Use of Gamification in Social Phobia / Vitor Simões-Silva, Vanessa Maravalhas, Ana Cunha, Maria Soares, António Marques.