The post-screen through virtual reality, holograms and light projections where screen boundaries lie

Библиографическая информация
Главный автор: Ng, Jenna
Формат: Электронная книга
Язык:English
Публикация: Amsterdam Amsterdam University Press, 2021.
Серии:MediaMatters.
Предметы:
Online-ссылка:EBSCOhost
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245 1 4 |a The post-screen through virtual reality, holograms and light projections  |b where screen boundaries lie  |c Jenna Ng. 
264 1 |a Amsterdam  |b Amsterdam University Press,  |c 2021. 
300 |a 1 online resource (284 p.). 
490 1 |a MediaMatters Ser. 
504 |a Includes bibliographical references and index. 
588 |a Description based upon online resource; title from PDF title page (viewed November 30, 2021). 
505 0 |a Cover -- Table of Contents -- Acknowledgements -- Introduction -- Post-Screen Media: Meshing the Chain Mail -- Eroding Boundaries in the Contemporary Mediascape -- Why Boundaries Matter -- Chapter Outlines -- The Post-what? -- 1. Screen Boundaries as Movement -- Re-placing the Screen: Play and Display, Appearance and ­Dis-­appearance -- Screen Boundaries: Physical and Virtual, and of the Movement Betwixt -- Metaphors for the Screen -- Crossing Screen Boundaries: Love, Pleasure, Information, Transformation -- Interactivity and the Moveable Window -- Screen Boundaries Across Dimensions 
505 8 |a 2. Leaking at the Edges -- Protections and Partitions -- Rupturing Screen Boundaries -- Interplay between Fictional and Factual Threat -- Leaking at the Edges: The Merging of the Amalgamated Real -- Virtual Co-location in Real-time... and in the Era of Covid-19 -- The Screen Boundary Against the Algorithm -- Screen Boundaries in Flux -- 3. Virtual Reality: Confinement and Engulfment -- Replacement and ­Re-placement -- "Multitudes of Amys" -- On Immersion (Briefly) -- The Affective Surround: The Two Vectors of Immersion -- The Post-Screen Through VR (1): Confinement and Engulfment 
505 8 |a The Post-Screen Through VR (2): Replacement and Re-placement -- The Danger Paradox -- VR as Immersion: Travel, Escape, Fulfilment -- VR as Inversion: Witness, Empathy, Subjectivity -- Defeated by the Ghosts -- 4. Holograms/Holographic Projections : Ghosts Amongst the Living -- Ghosts of the Living -- How We See Ghosts, or, In Love with the Post-Screen -- Ghosts in the Media: Re-inventing the Afterlife -- The Post-Screen Through Holograms/Holographic Projections -- Holographic Projections (1): Ghosts Amongst the Living -- Limbo Between Deadness and Aliveness 
505 8 |a Holographic Projections (2): Ghosts of the Living -- Vivification of the Virtual Real -- A Funny Thing Happened on the Way to Substitution -- 4A. (Remix) True Holograms: A Different Kind of Screen -- A Different Kind of Ghost -- Screens and Ghosts, or, the Window and the Guy in the Basement -- True Holograms -- A Different Kind of Screen: Brains, Nerves, Thought -- A Different Kind of Ghost: "A Memory, A Daydream, A Secret," or, Digital Apparitions -- 5. Light Projections: On the Matter of Light and the Lightness of Matter -- The City Rises -- The Light Rises, or, Light as the Matter of Light 
505 8 |a Cities of Screens -- Light Projections (1): Light that Dissolves and Constructs... and of Latency -- Light Projections (2): Walls that Fall Apart... and Re-Form -- Light Projections (3): Particles that Gain a Body... and Transform -- Projection Mapping (1): The Image that Devours Structure -- the Voracity that is a Media History -- Projection Mapping (2): The Exterior that Reveals -- the Permanence that Fades -- The Ground Beneath Our Feet -- Conclusion/Coda -- Postscripts to the Post-Screen: The Holiday and the Global Pandemic -- Twin Obsessions (1): Difference -- Twin Obsessions (2): The Gluttony 
500 |a The Post-Screen in the Time of Covid-19. 
653 0 |a Visual communication. 
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856 4 0 |3 EBSCOhost  |u https://www.lib.tsu.ru/limit/2023/EBSCO/3097245.pdf 
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