A methodology for gamifying of the educational process

Abstract-In this research study, the authors designed, proposed, tested, and partially re-searched a methodology for the gamification of academic disciplines through the example of the Elite Engineering Education (EEE) program in Tomsk Polytechnic University (TPU). Gamification implies augmenting th...

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Bibliographic Details
Published in:Proceedings of 2018 IEEE Global Engineering Education Conference (EDUCON), 17-20 April, 2018, Santa Cruz de Tenerife, Canary Islands, Spain P. 289-297
Other Authors: Zamyatina, Oxana, Mozgaleva, Alena, Cabral, Pedro da Costa Brito, Mozgaleva, Polina
Format: Book Chapter
Language:English
Subjects:
Online Access:http://vital.lib.tsu.ru/vital/access/manager/Repository/vtls:000659453
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Summary:Abstract-In this research study, the authors designed, proposed, tested, and partially re-searched a methodology for the gamification of academic disciplines through the example of the Elite Engineering Education (EEE) program in Tomsk Polytechnic University (TPU). Gamification implies augmenting the process of training in academic disciplines by introducing game elements that motivate students to gain new knowledge, develop their competencies, and, in the end, improve a university graduate's knowledge and skill levels
Bibliography:Библиогр.: 15 назв.
ISBN:9781538629574
9781538629581