New Trends in Interaction, Virtual Reality and Modeling
The interaction between a user and a device forms the foundation of today's application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mob...
Опубликовано в: : | Springer eBooks |
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Соавтор: | |
Другие авторы: | , , |
Формат: | Электронная книга |
Язык: | English |
Публикация: |
London :
Springer London : Imprint: Springer,
2013.
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Серии: | Human-Computer Interaction Series,
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Предметы: | |
Online-ссылка: | http://dx.doi.org/10.1007/978-1-4471-5445-7 Перейти в каталог НБ ТГУ |
Оглавление:
- Preface
- Validating a Method for Quantitative Mobile Usability Testing Based on Desktop Eyetracking
- An Approach to Explore Large-scale Collections based on Classification Schemes
- A Framework for the Improvement of Collaboration and Human-Computer-Human Interaction in Organizational Environments
- ORION: One More Step in Virtual Reality Interaction
- Towards the Commodification of Augmented Reality: Tools & Platforms
- A VRPN Server for Haptic Devices using OpenHaptics 3.0
- Tangible User Interfaces: A New Trend in Interaction for Helping Children with Down Syndrome to Develop Reading Skills
- Designing a Communication Platform for Ubiquitous Systems: The Case Study of a Mobile Forensic Workspace
- Gamification: Analysis and Application
- BaLOReS: A Framework for Quantitative User Interface Evaluation
- Index.