Mathematics for Computer Graphics
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics in this updated and expanded fourth edition. The first four chapters revise number sets, algebra,...
Published in: | Springer eBooks |
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Main Author: | |
Corporate Author: | |
Format: | eBook |
Language: | English |
Published: |
London :
Springer London : Imprint: Springer,
2014.
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Edition: | 4th ed. 2014. |
Series: | Undergraduate Topics in Computer Science,
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Subjects: | |
Online Access: | http://dx.doi.org/10.1007/978-1-4471-6290-2 Перейти в каталог НБ ТГУ |
Table of Contents:
- Preface
- Mathematics
- Numbers
- Algebra
- Trigonometry
- Coordinate Systems
- Vector
- Transforms
- Interpolation
- Curves and Patches
- Analytic Geometry
- Barycentric Coordinates
- Geometric Algebra
- Calculus: Derivatives
- Calculus: Integration
- Worked Examples
- Conclusion
- Index.