"Life" in tensor: implementing cellular automata on graphics adapters
This paper presents an approach to the description of cellular automata using tensors. This approach allows to attract various frameworks for organizing scientific calculations on high-performance graphics adapter processors, that is, to automatically build parallel software implementations of cellu...
Published in: | Труды Института системного программирования РАН Т. 31, вып. 3. С. 217-227 |
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Main Author: | |
Other Authors: | |
Format: | Article |
Language: | English |
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Online Access: | http://vital.lib.tsu.ru/vital/access/manager/Repository/vtls:000723383 Перейти в каталог НБ ТГУ |
Summary: | This paper presents an approach to the description of cellular automata using tensors. This approach allows to attract various frameworks for organizing scientific calculations on high-performance graphics adapter processors, that is, to automatically build parallel software implementations of cellular automata. In our work, we use the TensorFlow framework to organize computations on NVIDIA graphics adapters. As an example cellular automaton we used Conway's Game of Life. The effect of the described approach to the cellular automata implementation is estimated experimentally. |
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Bibliography: | Библиогр.: 12 назв. |
ISSN: | 2079-8156 |