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Virtual and augmented reality in education, art, and museums

Virtual and augmented reality in education, art, and museums

"This book explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education"--

Bibliographic Details
Other Authors: Guazzaroni, Giuliana, 1968-, Pillai, Anitha S., 1967-
Format: eBook
Language:English
Published: Hershey, PA Engineering Science Reference, an imprint of IGI Global, [2020]
Series:Advances in computational intelligence and robotics (ACIR) book series.
Subjects:
Virtual reality in education.
Museums > Educational aspects.
EBSCO eBooks
Electronic books.
Online Access:EBSCOhost
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