Trends and Applications of Serious Gaming and Social Media

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of se...

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Bibliographic Details
Published in:Springer eBooks
Corporate Author: SpringerLink (Online service)
Other Authors: Baek, Youngkyun (Editor), Ko, Ryan (Editor), Marsh, Tim (Editor)
Format: eBook
Language:English
Published: Singapore : Springer Singapore : Imprint: Springer, 2014.
Series:Gaming Media and Social Effects,
Subjects:
Online Access:http://dx.doi.org/10.1007/978-981-4560-26-9
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