Real-Time Visual Effects for Game Programming
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have y...
| Published in: | Springer eBooks |
|---|---|
| Main Authors: | , , , |
| Corporate Author: | |
| Format: | eBook |
| Language: | English |
| Published: |
Singapore :
Springer Singapore : Imprint: Springer,
2015.
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| Series: | Gaming Media and Social Effects,
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| Subjects: | |
| Online Access: | http://dx.doi.org/10.1007/978-981-287-487-0 |
