Real-Time Visual Effects for Game Programming

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have y...

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Bibliographic Details
Published in:Springer eBooks
Main Authors: Kim, Chang-Hun (Author), Kim, Sun-Jeong (Author), Kim, Soo-Kyun (Author), Kang, Shin-Jin (Author)
Corporate Author: SpringerLink (Online service)
Format: eBook
Language:English
Published: Singapore : Springer Singapore : Imprint: Springer, 2015.
Series:Gaming Media and Social Effects,
Subjects:
Online Access:http://dx.doi.org/10.1007/978-981-287-487-0