Subconscious Learning via Games and Social Media
This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct appli...
Published in: | Springer eBooks |
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Corporate Author: | |
Other Authors: | , , |
Format: | eBook |
Language: | English |
Published: |
Singapore :
Springer Singapore : Imprint: Springer,
2015.
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Series: | Gaming Media and Social Effects,
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Subjects: | |
Online Access: | http://dx.doi.org/10.1007/978-981-287-408-5 Перейти в каталог НБ ТГУ |