Real-Time Visual Effects for Game Programming

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have y...

Полное описание

Библиографическая информация
Опубликовано в: :Springer eBooks
Главные авторы: Kim, Chang-Hun (Автор), Kim, Sun-Jeong (Автор), Kim, Soo-Kyun (Автор), Kang, Shin-Jin (Автор)
Соавтор: SpringerLink (Online service)
Формат: Электронная книга
Язык:English
Публикация: Singapore : Springer Singapore : Imprint: Springer, 2015.
Серии:Gaming Media and Social Effects,
Предметы:
Online-ссылка:http://dx.doi.org/10.1007/978-981-287-487-0
Перейти в каталог НБ ТГУ
Оглавление:
  • Basic Concepts of Visual Effects
  • Water and Bubbles
  • Smoke
  • Fire and Ice
  • Fluid Interaction
  • Real-Time Visual Effects Programming.