Real-Time Visual Effects for Game Programming
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have y...
| Опубликовано в: : | Springer eBooks |
|---|---|
| Главные авторы: | , , , |
| Соавтор: | |
| Формат: | Электронная книга |
| Язык: | English |
| Публикация: |
Singapore :
Springer Singapore : Imprint: Springer,
2015.
|
| Серии: | Gaming Media and Social Effects,
|
| Предметы: | |
| Online-ссылка: | http://dx.doi.org/10.1007/978-981-287-487-0 Перейти в каталог НБ ТГУ |
Оглавление:
- Basic Concepts of Visual Effects
- Water and Bubbles
- Smoke
- Fire and Ice
- Fluid Interaction
- Real-Time Visual Effects Programming.
